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	<title>Zelda Fans</title>
	<link>http://www.zelda-fans.com</link>
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	<pubDate>Sun, 08 Apr 2007 07:24:15 +0000</pubDate>
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		<title>New Legend of Zelda Figurines</title>
		<link>http://www.zelda-fans.com/archives/2006/03/new-legend-of-zelda-figurines/</link>
		<comments>http://www.zelda-fans.com/archives/2006/03/new-legend-of-zelda-figurines/#comments</comments>
		<pubDate>Tue, 28 Mar 2006 06:34:31 +0000</pubDate>
		<dc:creator>KK</dc:creator>
		
	<category>Anything Zelda</category>
	<category>Models and Toys</category>
	<category>Ocarina of Time</category>
	<category>Twilight Princess</category>
	<category>Majora's Mask</category>
		<guid>http://www.zelda-fans.com/archives/2006/03/new-legend-of-zelda-figurines/</guid>
		<description><![CDATA[	
	First 4 Figures is proud to announce a three-year licensing agreement with Nintendo for the rights to create statues based on The Legend of Zelda franchise, including characters from the hotly-anticipated The Legend of Zelda®: Twilight Princess.
	&#8220;We are very excited to be working with Nintendo on the Legend of Zelda brand. The franchise has clearly [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.zelda-fans.com/wp-content/images/_Fierce%20Deity%20Link%20Figure.JPG" width="172" class="thinborder" height="250" alt="Fierce Deity Link " title="Fierce Deity Link " /></p>
	<p>First 4 Figures is proud to announce a three-year licensing agreement with Nintendo for the rights to create statues based on The Legend of Zelda franchise, including characters from the hotly-anticipated The Legend of Zelda®: Twilight Princess.</p>
	<p>&#8220;We are very excited to be working with Nintendo on the Legend of Zelda brand. The franchise has clearly stood the test of time, having just celebrated its 20th Anniversary. </p>
	<p>The first game captured the imagination of a generation, with the following games capturing the imagination of another and then another. The Legend of Zelda: Twilight Princess looks all set to do the same,” says Alex Davis, director of First 4 Figures. “We will be mainly concentrating on doing statues based on the games The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora’s Mask, and The Legend of Zelda: Twilight Princess.” </p>
	<p>There are plans for single statues, mixed media statues, and VS dioramas. - <a href="http://www.first4figures.com/newsarticles.asp?newsid=50">Link</a></p>
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		<title>Games That Pushed the Limits</title>
		<link>http://www.zelda-fans.com/archives/2006/03/games-that-pushed-the-limits/</link>
		<comments>http://www.zelda-fans.com/archives/2006/03/games-that-pushed-the-limits/#comments</comments>
		<pubDate>Tue, 07 Mar 2006 13:36:56 +0000</pubDate>
		<dc:creator>KK</dc:creator>
		
	<category>Anything Zelda</category>
	<category>Majora's Mask</category>
		<guid>http://www.zelda-fans.com/archives/2006/03/games-that-pushed-the-limits/</guid>
		<description><![CDATA[	
	Each of every gaming console has had its strengths and weakness, it&#8217;s just amazing to see how the game developers pushed themselves to their limits in creating some of the best games throughout the history.
	Racketboy has written a very nice article on the games that were the most demanding when it came to a console&#8217;s [...]]]></description>
			<content:encoded><![CDATA[	<p><img src="http://zelda-fans.com/blog/wp-content/images/Majoras%20Mask.jpg" width="250" height="187" class="thinborder" alt="Majoras Mask" title="Majoras Mask" /></p>
	<p>Each of every gaming console has had its strengths and weakness, it&#8217;s just amazing to see how the game developers pushed themselves to their limits in creating some of the best games throughout the history.</p>
	<p>Racketboy has written a very nice article on the games that were the most demanding when it came to a console&#8217;s limited system resources. <a id="more-112"></a></p>
	<p>One of the best example would be Zelda Majora&#8217;s Mask for Nintendo 64. Here&#8217;s what he has written for Majora&#8217;s Mask :</p>
	<p>&#8220;Majora&#8217;s Mask runs on an upgraded version of the Ocarina of Time game engine and utilizes the 4MB RAM pack. Graphically speaking the extra 4MB gives you a greater draw distance, less pop-up, more local lighting, textures, and animation, in addition to more characters on the screen.</p>
	<p>The draw distance is so amazing that the first time you step out into the world of Termina you can see almost endlessly. The textures are colorful and diverse, and each new area has its own unique look because of it. Nintendo even introduces some new effects like motion blur and use the feature in a number of the cinematics in addition to the gameplay.</p>
	<p>Because of the strain that this Zelda puts on the N64, there are some scenes that drop as low as 10 to 15 frames per second. At certain times Nintendo opted to take the framerate hit for some added visual effects. But overall, Majora&#8217;s Mask has been polished and shined in a lot of areas, and nearly uses all of the N64&#8217;s resources.&#8221;</p>
	<p>Yup , 100% agreed. Another game that I found very impressive for the Sony PlayStation was Metal Gear Solid, I was really blown away when I first saw it. What about you guys?</p>
	<p>Read the rest of the article at Racketboy.com - <a href="http://www.racketboy.com/retro/2006/02/games-that-pushed-limits-part-1.html">Link</a></p>
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	<p>Technorati Tags: <a href="http://technorati.com/tag/zelda" rel="tag"> zelda</a>, <a href="http://technorati.com/tag/mask" rel="tag"> mask</a>, <a href="http://technorati.com/tag/nintendo" rel="tag"> nintendo</a>, <a href="http://technorati.com/tag/sony" rel="tag"> sony</a>, <a href="http://technorati.com/tag/metal+gear" rel="tag"> metal gear </a></p>
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