Games That Pushed the Limits
Author: KK
Category: Anything Zelda, Majora's Mask

Each of every gaming console has had its strengths and weakness, it’s just amazing to see how the game developers pushed themselves to their limits in creating some of the best games throughout the history.
Racketboy has written a very nice article on the games that were the most demanding when it came to a console’s limited system resources.
One of the best example would be Zelda Majora’s Mask for Nintendo 64. Here’s what he has written for Majora’s Mask :
“Majora’s Mask runs on an upgraded version of the Ocarina of Time game engine and utilizes the 4MB RAM pack. Graphically speaking the extra 4MB gives you a greater draw distance, less pop-up, more local lighting, textures, and animation, in addition to more characters on the screen.
The draw distance is so amazing that the first time you step out into the world of Termina you can see almost endlessly. The textures are colorful and diverse, and each new area has its own unique look because of it. Nintendo even introduces some new effects like motion blur and use the feature in a number of the cinematics in addition to the gameplay.
Because of the strain that this Zelda puts on the N64, there are some scenes that drop as low as 10 to 15 frames per second. At certain times Nintendo opted to take the framerate hit for some added visual effects. But overall, Majora’s Mask has been polished and shined in a lot of areas, and nearly uses all of the N64’s resources.”
Yup , 100% agreed. Another game that I found very impressive for the Sony PlayStation was Metal Gear Solid, I was really blown away when I first saw it. What about you guys?
Read the rest of the article at Racketboy.com - Link
Technorati Tags: zelda, mask, nintendo, sony, metal gear








1 Comments so far
1.
zeldamaster
February 14th, 2007 at 11:49 am
cool picture